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How Do You Make Tnt In Minecraft

This article is most the regular TNT block. For the consumable in Minecraft Dungeons, encounter MCD:TNT. For other uses, see TNT (disambiguation).

Not to be dislocated with Tint.

TNT is an explosive block that tin be primed to generate an explosion.

Contents

  • 1 Obtaining
    • 1.1 Entity loot
    • 1.two Breast loot
    • i.3 Natural generation
    • ane.4 Crafting
  • 2 Usage
    • 2.1 Behavior
    • 2.2 Redstone component
    • 2.three Traps
    • 2.four Cannons
    • 2.five Mob farms
    • 2.6 Crafting ingredient
  • 3 Sounds
    • three.i Generic
    • 3.ii Unique
  • 4 Data values
    • four.1 ID
    • four.ii Block states
    • iv.3 Entity information
  • 5 History
  • half-dozen Issues
  • vii Trivia
  • viii Gallery
  • nine Run across also
  • x References

Obtaining [ ]

TNT can be broken instantly with whatever tool, or without a tool. Withal, primed TNT cannot be cleaved, as it is an entity, but it can be removed with the /kill command.

Entity boodle [ ]

TNT also drops when a minecart with TNT is broken.

Chest loot [ ]

Particular Structure Container Quantity Hazard
Java Edition
TNT Cached treasure Chest 1–2 62.7%
Shipwreck Supply chest 1–ii 7.5%
Boulder Edition
TNT Cached treasure Breast one–2 34.3%
Shipwreck Supply chest ane–2 7.5%

Natural generation [ ]

Ix TNT blocks occur naturally in each desert pyramid trap.

Two TNT blocks flank a trapped breast in one secret woodland mansion room.

Crafting [ ]

Ingredients Crafting recipe
Gunpowder +
Sand or
Red Sand

Usage [ ]

A TNT explosion.

TNT blocks can be activated past:

  • using a flint and steel or a fire accuse
  • using whatsoever item enchanted with Fire Aspect‌[ Bedrock Edition just ]
  • a powered redstone current
  • existence shot by a flaming projectile
    • existence shot with an pointer from a bow with flame enchantment.
    • existence shot with an arrow through lava or burn
    • being hit by a ghast or blaze fireballs.
  • being striking by a burn charge fired from a dispenser
  • coming into contact with spreading fire or lava
  • being in the nail radius of a nearby explosion, including that of another TNT block, a Creeper, a bed, a respawn ballast or an end crystal.
  • existence summoned, in which case detonates immediately‌[ Java Edition simply ] (this tin can be changed with the Fuse tag)
  • beingness fired from a dispenser
  • being lit past a flint and steel used by a dispenser
  • being hit by an explosive skull from a Wither
  • being striking by a lightning commodities.

Behavior [ ]

TNT JE3 BE2.png

Once activated, TNT turns into an entity, which includes being affected past gravity. The new primed TNT is spawned at the middle (+0.5,+0.5,+0.5) of where the TNT cake was, like a cube with an edge length of 0.98. Its fuse lasts xl redstone ticks (4 seconds/80 game ticks) if activated by redstone or burn down, or a random number between ten and 30 game ticks (0.5 to 1.5 seconds) if it is destroyed by some other explosion.

One time spawned, primed TNT is given a vertical velocity of 0.ii blocks per tick, and a horizontal velocity of 0.02 blocks per tick in a random direction. Given these velocities, the TNT travels 0.166 blocks (or 6 cake pixels) horizontally earlier it stops, given in that location is no block in the manner. When the countdown timer expires, the TNT explodes. If in the air, TNT falls roughly 77 blocks earlier exploding one time information technology is ignited. The explosion has an explosive force of 4.

Primed TNT's texture blinks, alternating every 0.5 seconds between the TNT cake's texture, and a copy of it that has been brightened to most-white. The result is dynamic and the brightened texture tin can't be plant in the assets.

Primed TNT cannot exist pushed by players or other mobs, but it moves when in flowing water or lava. Water/lava cannot push primed TNT into minecarts or boats.

When primed TNT detonates while in water or lava, it does not pause any blocks. It does still harm players, mobs, and other entities.‌[ Java Edition but ] [1] Primed TNT that detonates outside water can all the same damage submerged blocks.

To make TNT destroy blocks in the water, e.g. to enter an ocean monument from the elevation, one can place sand or gravel on the TNT earlier it is primed. Priming the TNT causes the sand or gravel to fall i cake, engulfing the TNT. Because the TNT is no longer immersed in water, it can destroy the surrounding blocks.

Primed TNT is not teleported when entering a nether portal; instead, it passes through portal blocks.‌[ Java Edition just ] Primed TNT teleports as expected when entering an finish portal, maintaining its direction and speed. The fuse timer keeps counting down (unless the spawn chunks are unloaded, and then it pauses until a actor loads the chunks).

If the TNT is primed atop whatever sort of fence mail that is two blocks high or larger, it falls through the argue block on which it was activated and stops on the next lower one. Its detonation amercement only the fence block it was "stuck" in.

In Java Edition primed TNT summoned by a command explodes immediately because the fuse time defaults to zero if not specified.

Redstone component [ ]

For redstone to activate TNT, it must either pb directly to the TNT, or power an next block.

Traps [ ]

TNT tin can exist used in a variety of traps. The simplest of them – a land mine – is made of TNT connected to a pressure plate or tripwire with redstone. 1 such trap generates naturally in desert pyramids under the loot area.

Cannons [ ]

TNT cannons are mechanisms that launch primed TNT into the air. Some cannons tin can likewise be used to launch other entities or objects into the air.

Mob farms [ ]

Mobs killed by player-ignited TNT (via flint and steel or by flaming arrows) drib experience orbs as though they were killed past the histrion in regular gainsay.

Crafting ingredient [ ]

Proper name Ingredients Crafting recipe Description
Minecart with TNT TNT +
Minecart
Underwater TNT Sodium +
TNT
[ Boulder and Education editions only ]

Sounds [ ]

Generic [ ]

Java Edition:

Audio Subtitles Source Description Resource location Translation central Volume Pitch Attenuation
distance
Block broken Blocks Once the block has broken cake.grass.pause subtitles.block.generic.break 1.0 0.viii 16
None [sound 1] Blocks Falling on the block with fall damage block.grass.fall None [sound one] 0.five 0.75 sixteen
Block breaking Blocks While the block is in the process of being broken block.grass.striking subtitles.block.generic.hit 0.25 0.five 16
Cake placed Blocks When the block is placed block.grass.place subtitles.cake.generic.place 1.0 0.8 sixteen
Footsteps Blocks Walking on the block block.grass.step subtitles.cake.generic.footsteps 0.xv ane.0 xvi
  1. a b MC-177082

Boulder Edition:

Sound Source Description Resources location Volume Pitch
? Blocks Once the block has broken dig.grass 0.7 0.8
? Blocks Falling on the block with fall damage fall.grass 0.4 1.0
? Blocks While the cake is in the procedure of being broken hitting.grass 0.three 0.v
? Blocks Jumping from the block leap.grass 0.11 1.0
? Blocks Falling on the block without autumn damage land.grass 0.21 1.0
? Blocks Walking on the block stride.grass 0.3 ane.0
? Blocks When the block is placed use.grass 0.8 0.viii

Unique [ ]

Java Edition:

Sound Subtitles Source Description Resources location Translation key Volume Pitch Attenuation
distance
TNT fizzes ? ? entity.tnt.primed subtitles.entity.tnt.primed ? one.five[ verify ] 16
Explosion ? ? entity.generic.explode subtitles.entity.generic.explode ? (<1.0) 16

Data values [ ]

ID [ ]

Java Edition:

Name Resource location Form Block tags Translation key
TNT tnt Cake & Item enderman_holdable cake.minecraft.tnt
Name Resource location Translation key
Primed TNT tnt entity.minecraft.tnt

Bedrock Edition:

Proper noun Resources location Numeric ID Class Item ID Translation fundamental
TNT tnt 46 Cake & Valid Item Identical tile.tnt.proper name
tile.underwater_tnt.proper noun
Proper name Resource location Numeric ID Translation primal
Primed TNT tnt 65 entity.tnt.name

Block states [ ]

Java Edition:

Name Default value Allowed values Description
unstable simulated faux Hitting the TNT block breaks it, dropping it every bit an item that can be picked up.
true Hitting the TNT block causes it to ignite and so explode.

Boulder Edition:

Name Metadata Bits Default value Allowed values Values for
Metabeta $.25
Description
allow_underwater_bit 0x2 false false 0 This is normal TNT.
true 1 This is Underwater TNT.
explode_bit 0x1 false false 0 Hit the TNT block breaks it, dropping it equally an particular that can be picked upwards.
true 1 Striking the TNT cake causes it to ignite and so explode.

Entity data [ ]

TNT has entity data associated with them that incorporate various properties of the entity.

Java Edition:

  • Dynamic block entity data
    •  Fuse: Ticks until explosion. Default is 0. If activated from a TNT block, the fuse duration is 80 ticks (4 seconds).

Bedrock Edition:

See Bedrock Edition level format/Entity format.

History [ ]

Coffee Edition Archetype
May 21, 2009 Notch shows interest in adding "explosives", which would blow upwards when a pulse from a wire was received.
October 24, 2009 TNT was teased in a blog mail.
0.26 SURVIVAL TEST TNT JE1.png Added TNT.
Players have to hit TNT to prime the block.
The player starts with ten blocks of TNT in their inventory.
0.28 TNT JE2 BE1.png Changed the side texture of TNT.
TNT no longer works in survival.
0.30 (Survival) Hitting an already agile TNT block now defuses it and allows the player to pick it up.
Explosions caused by TNT no longer produce smoke particles.
Coffee Edition Indev
0.31 20091223-1 When broken, TNT replaces every block one level below it that is of the same cake type as the cake directly beneath it with wood planks.
20100125 TNT'south fuse time is now 4 seconds, raised from two seconds.
TNT now flashes when lit.
20100130 TNT is now craftable.
Java Edition Beta
i.half dozen Test Build 3 Monster traps can no longer be created past putting a pressure level plate straight on top of the cake of TNT.
Players can no longer cancel the detonation of TNT by striking information technology after priming it.
1.7 TNT can no longer be directly primed past the role player, but only by redstone or any other mechanism that powers the TNT block, as well equally by left clicking with flintstone and steel. Hitting the cake destroys it merely and safely so it tin be picked upward. Still, TNT can at present be created (using map editors) with a information value of one to make information technology retain the old behavior of being primed when punched.
TNT can no longer have torches placed on it. Any previously-placed torches disappear.
1.8 Pre-release TNT explosions now emit shockwave particles.
Java Edition
1.0.0 Beta Sound Update TNT has been given a new explosion sound.
ane.three.1 12w21a TNT can be naturally found (with construction generation turned on) in desert pyramids equally a trap in the treasure room. Information technology'southward a iii×three square of ix TNT under a sandstone floor with a stone pressure plate on the center sandstone block.
12w26a TNT no longer drops every bit an item when cleaved in Creative mode.
12w30a TNT no longer amercement the thespian in Peaceful difficulty.
ane.4.2 12w34b TNT tin can now be ignited when hit with an detail that has the Fire Attribute enchantment or the Flame enchantment.
1.5 13w04a TNT is at present primed when released from a dispenser.
1.viii 14w05b Mobs now suffocate within of TNT.
14w27b TNT'south top texture is now rotated randomly, equally part of the addition of arrays to cake models.
14w31a The explosion physics accept been changed, which greatly reduces the range of TNT cannons.
one.8.2 pre1 The explosion physics of TNT take been reverted to those earlier the 14w31a snapshot.
Explosion force of TNT is no longer directionally biased.
1.9 15w32c TNT's maximum fuse time has been increased from 127 ticks into 32767 ticks.
15w47a The random rotation of TNT'southward meridian texture has been removed.[2]
1.eleven 16w32a The entity ID has been changed from PrimedTnt to tnt.
16w39a TNT now generates in woodland mansions.
one.13 17w47a The explode block states for the tnt ID have been removed. As a result, the quondam punch to prime behavior of TNT is no longer available.
Prior to The Flattening, this block'southward numeral ID was 46.
18w10a TNT at present generates in buried treasure chests.
18w11a TNT can now be found in the chests of shipwrecks.
ane.13.1 18w30a Added the unstable block states for TNT, acting similar the explode block states did.
1.14 18w43a TNT JE3 BE2.png The texture of TNT has been changed.
19w05a TNT has get a renewable resource due to wandering traders selling sand.
19w11a TNT explosions now have a 100% drop rate.
1.xv pre1 The explosions from TNT take been optimized.
Black and white smoke particles are removed.[3]
1.16 20w11a TNT can now exist ignited past any burning projectile.
Pocket Edition Alpha
Pre-release TNT JE2 BE1.png Added TNT.
TNT currently cannot be obtained except via a hex editor. When edited in, the primed TNT just emits fume particles, then disappears.
v0.2.0 Edited-in TNT can now be successfully primed and detonated.
v0.iv.0 TNT is now able to be obtained without a hex editor in both survival and creative.
v0.9.0 build 1 The performance of TNT has been improved.
v0.12.1 build 10 The audio of TNT has been changed to that of Java.
? TNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment.
v0.13.0 build i TNT can now be naturally found (with construction generation turned on) in desert pyramids every bit a trap in the treasure room. It's a iii×3 square of ix TNT under a sandstone floor with a rock pressure plate on the center sandstone cake.
v0.14.0 build 1 TNT now can be used to arts and crafts minecart with TNT.
v0.sixteen.0 build 1 An explosion in creative now gives the histrion materials as it does in survival.
Pocket Edition
1.0.5 alpha 1.0.5.0 An explosion in creative no longer gives the role player materials every bit it does in survival.
1.0.7 TNT no longer does damage to a histrion if the TNT is in h2o.
1.one.0 blastoff ane.1.0.0 The entity ID has been changed from primedtnt to tnt.
TNT now generates in woodland mansions.
Bedrock Edition
1.4.0 beta i.2.14.2 TNT can now be establish inside shipwreck supply chests and buried treasure chests.
beta i.2.20.2 TNT can now can be used to craft underwater TNT.
1.10.0 beta one.10.0.three TNT JE3 BE2.png The texture of TNT has been changed.
ane.sixteen.0 beta ane.16.100.51 TNT no longer activates when a Redstone Torch is placed straight on it.[4]
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.one TNT JE2 BE1.png Added TNT.
TU3 TNT can no longer be direct primed by the player, merely merely by redstone or whatsoever other mechanism that powers the TNT block, as well as by using flintstone and steel. Hitting the block destroys information technology but and safely so it can be picked up.
TU5 The explosion sound of TNT has been changed.
TU14 1.04 TNT now makes a sound before exploding.
TNT does variable impairment depending on difficulty setting.
1.90 TNT JE3 BE2.png The texture of TNT has been changed.
New Nintendo 3DS Edition
0.1.0 TNT JE2 BE1.png Added TNT.

Problems [ ]

Issues relating to "TNT" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • "TNT" stands for Tridue northitrotoluene.
    • The Preferred IUPAC proper name, still, is 2,4,6-trinitrotoluene.
  • The use of sand in the crafting recipe references dynamite, a different high explosive than TNT, consisting of nitroglycerine mixed with diatomaceous world (which is mostly silica, the same compound as yellowish sand).
  • Although flint and steel cannot low-cal fires in Adventure Mode, it can notwithstanding ignite TNT.
  • Information technology takes 19.75 blocks to fall for information technology to reduce the timer for ane second.
  • Although primed TNT usually gets caught in cobwebs, TNT propelled fast enough flies through them without slowing down at all.
  • Information technology is slightly smaller than a full block when activated, every bit with all entity versions of blocks (meet shulker).
  • Using flint and steel to ignite information technology sets it off at once, but fire must burn it for many seconds earlier triggering.
  • In Pi Edition, TNT past default doesn't do anything, but when set to data value 1, it ignites when broken.
  • The longest fuse time of TNT is 27 minutes and eighteen.35 seconds, or 32,767 ticks.
  • Attempting to ignite TNT while sneaking results in the block being lit on fire, rather than the TNT becoming primed.
  • Continuing behind blocks during an explosion dramatically reduces knockback and damage from the explosion.
  • TNT does not damage the role player on peaceful difficulty, even so, it does break blocks and damage entities.
  • The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a college pitch when the TNT is primed.

Gallery [ ]

See also [ ]

  • Creeper

References [ ]

  1. MCPE-21611 Works As Intended
  2. MC-12959
  3. MC-165991
  4. MCPE-81258

Source: https://minecraft.fandom.com/wiki/TNT

Posted by: currietintery.blogspot.com

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