How Do You Make Tnt In Minecraft
This article is most the regular TNT block. For the consumable in Minecraft Dungeons, encounter MCD:TNT. For other uses, see TNT (disambiguation).
Not to be dislocated with Tint.
TNT is an explosive block that tin be primed to generate an explosion.
Contents
- 1 Obtaining
- 1.1 Entity loot
- 1.two Breast loot
- i.3 Natural generation
- ane.4 Crafting
- 2 Usage
- 2.1 Behavior
- 2.2 Redstone component
- 2.three Traps
- 2.four Cannons
- 2.five Mob farms
- 2.6 Crafting ingredient
- 3 Sounds
- three.i Generic
- 3.ii Unique
- 4 Data values
- four.1 ID
- four.ii Block states
- iv.3 Entity information
- 5 History
- half-dozen Issues
- vii Trivia
- viii Gallery
- nine Run across also
- x References
Obtaining [ ]
TNT can be broken instantly with whatever tool, or without a tool. Withal, primed TNT cannot be cleaved, as it is an entity, but it can be removed with the /kill
command.
Entity boodle [ ]
TNT also drops when a minecart with TNT is broken.
Chest loot [ ]
Particular | Structure | Container | Quantity | Hazard |
---|---|---|---|---|
Java Edition | ||||
TNT | Cached treasure | Chest | 1–2 | 62.7% |
Shipwreck | Supply chest | 1–ii | 7.5% | |
Boulder Edition | ||||
TNT | Cached treasure | Breast | one–2 | 34.3% |
Shipwreck | Supply chest | ane–2 | 7.5% |
Natural generation [ ]
Ix TNT blocks occur naturally in each desert pyramid trap.
Two TNT blocks flank a trapped breast in one secret woodland mansion room.
Crafting [ ]
Ingredients | Crafting recipe |
---|---|
Gunpowder + Sand or Red Sand |
Usage [ ]
TNT blocks can be activated past:
- using a flint and steel or a fire accuse
- using whatsoever item enchanted with Fire Aspect[ Bedrock Edition just ]
- a powered redstone current
- existence shot by a flaming projectile
- existence shot with an pointer from a bow with flame enchantment.
- existence shot with an arrow through lava or burn
- being hit by a ghast or blaze fireballs.
- being striking by a burn charge fired from a dispenser
- coming into contact with spreading fire or lava
- being in the nail radius of a nearby explosion, including that of another TNT block, a Creeper, a bed, a respawn ballast or an end crystal.
- existence summoned, in which case detonates immediately[ Java Edition simply ] (this tin can be changed with the Fuse tag)
- beingness fired from a dispenser
- being lit past a flint and steel used by a dispenser
- being hit by an explosive skull from a Wither
- being striking by a lightning commodities.
Behavior [ ]
Once activated, TNT turns into an entity, which includes being affected past gravity. The new primed TNT is spawned at the middle (+0.5,+0.5,+0.5) of where the TNT cake was, like a cube with an edge length of 0.98. Its fuse lasts xl redstone ticks (4 seconds/80 game ticks) if activated by redstone or burn down, or a random number between ten and 30 game ticks (0.5 to 1.5 seconds) if it is destroyed by some other explosion.
One time spawned, primed TNT is given a vertical velocity of 0.ii blocks per tick, and a horizontal velocity of 0.02 blocks per tick in a random direction. Given these velocities, the TNT travels 0.166 blocks (or 6 cake pixels) horizontally earlier it stops, given in that location is no block in the manner. When the countdown timer expires, the TNT explodes. If in the air, TNT falls roughly 77 blocks earlier exploding one time information technology is ignited. The explosion has an explosive force of 4.
Primed TNT's texture blinks, alternating every 0.5 seconds between the TNT cake's texture, and a copy of it that has been brightened to most-white. The result is dynamic and the brightened texture tin can't be plant in the assets.
Primed TNT cannot exist pushed by players or other mobs, but it moves when in flowing water or lava. Water/lava cannot push primed TNT into minecarts or boats.
When primed TNT detonates while in water or lava, it does not pause any blocks. It does still harm players, mobs, and other entities.[ Java Edition but ] [1] Primed TNT that detonates outside water can all the same damage submerged blocks.
To make TNT destroy blocks in the water, e.g. to enter an ocean monument from the elevation, one can place sand or gravel on the TNT earlier it is primed. Priming the TNT causes the sand or gravel to fall i cake, engulfing the TNT. Because the TNT is no longer immersed in water, it can destroy the surrounding blocks.
Primed TNT is not teleported when entering a nether portal; instead, it passes through portal blocks.[ Java Edition just ] Primed TNT teleports as expected when entering an finish portal, maintaining its direction and speed. The fuse timer keeps counting down (unless the spawn chunks are unloaded, and then it pauses until a actor loads the chunks).
If the TNT is primed atop whatever sort of fence mail that is two blocks high or larger, it falls through the argue block on which it was activated and stops on the next lower one. Its detonation amercement only the fence block it was "stuck" in.
In Java Edition primed TNT summoned by a command explodes immediately because the fuse time defaults to zero if not specified.
Redstone component [ ]
For redstone to activate TNT, it must either pb directly to the TNT, or power an next block.
Traps [ ]
TNT tin can exist used in a variety of traps. The simplest of them – a land mine – is made of TNT connected to a pressure plate or tripwire with redstone. 1 such trap generates naturally in desert pyramids under the loot area.
Cannons [ ]
TNT cannons are mechanisms that launch primed TNT into the air. Some cannons tin can likewise be used to launch other entities or objects into the air.
Mob farms [ ]
Mobs killed by player-ignited TNT (via flint and steel or by flaming arrows) drib experience orbs as though they were killed past the histrion in regular gainsay.
Crafting ingredient [ ]
Proper name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Minecart with TNT | TNT + Minecart | ||
Underwater TNT | Sodium + TNT | [ Boulder and Education editions only ] |
Sounds [ ]
Generic [ ]
Java Edition:
Audio | Subtitles | Source | Description | Resource location | Translation central | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | cake.grass.pause | subtitles.block.generic.break | 1.0 | 0.viii | 16 | |
None [sound 1] | Blocks | Falling on the block with fall damage | block.grass.fall | None [sound one] | 0.five | 0.75 | sixteen | |
Block breaking | Blocks | While the block is in the process of being broken | block.grass.striking | subtitles.block.generic.hit | 0.25 | 0.five | 16 | |
Cake placed | Blocks | When the block is placed | block.grass.place | subtitles.cake.generic.place | 1.0 | 0.8 | sixteen | |
Footsteps | Blocks | Walking on the block | block.grass.step | subtitles.cake.generic.footsteps | 0.xv | ane.0 | xvi |
- ↑ a b MC-177082
Boulder Edition:
Sound | Source | Description | Resources location | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.grass | 0.7 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.grass | 0.4 | 1.0 |
? | Blocks | While the cake is in the procedure of being broken | hitting.grass | 0.three | 0.v |
? | Blocks | Jumping from the block | leap.grass | 0.11 | 1.0 |
? | Blocks | Falling on the block without autumn damage | land.grass | 0.21 | 1.0 |
? | Blocks | Walking on the block | stride.grass | 0.3 | ane.0 |
? | Blocks | When the block is placed | use.grass | 0.8 | 0.viii |
Unique [ ]
Java Edition:
Sound | Subtitles | Source | Description | Resources location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
TNT fizzes | ? | ? | entity.tnt.primed | subtitles.entity.tnt.primed | ? | one.five[ verify ] | 16 | |
Explosion | ? | ? | entity.generic.explode | subtitles.entity.generic.explode | ? | (<1.0) | 16 |
Data values [ ]
ID [ ]
Java Edition:
Name | Resource location | Form | Block tags | Translation key |
---|---|---|---|---|
TNT | tnt | Cake & Item | enderman_holdable | cake.minecraft.tnt |
Name | Resource location | Translation key |
---|---|---|
Primed TNT | tnt | entity.minecraft.tnt |
Bedrock Edition:
Proper noun | Resources location | Numeric ID | Class | Item ID | Translation fundamental |
---|---|---|---|---|---|
TNT | tnt | 46 | Cake & Valid Item | Identical | tile.tnt.proper name tile.underwater_tnt.proper noun |
Proper name | Resource location | Numeric ID | Translation primal |
---|---|---|---|
Primed TNT | tnt | 65 | entity.tnt.name |
Block states [ ]
Java Edition:
Name | Default value | Allowed values | Description |
---|---|---|---|
unstable | simulated | faux | Hitting the TNT block breaks it, dropping it every bit an item that can be picked up. |
true | Hitting the TNT block causes it to ignite and so explode. |
Boulder Edition:
Name | Metadata Bits | Default value | Allowed values | Values for Metabeta $.25 | Description |
---|---|---|---|---|---|
allow_underwater_bit | 0x2 | false | false | 0 | This is normal TNT. |
true | 1 | This is Underwater TNT. | |||
explode_bit | 0x1 | false | false | 0 | Hit the TNT block breaks it, dropping it equally an particular that can be picked upwards. |
true | 1 | Striking the TNT cake causes it to ignite and so explode. |
Entity data [ ]
TNT has entity data associated with them that incorporate various properties of the entity.
Java Edition:
- Dynamic block entity data
- Fuse: Ticks until explosion. Default is 0. If activated from a TNT block, the fuse duration is 80 ticks (4 seconds).
Bedrock Edition:
- See Bedrock Edition level format/Entity format.
History [ ]
Coffee Edition Archetype | |||||
---|---|---|---|---|---|
May 21, 2009 | Notch shows interest in adding "explosives", which would blow upwards when a pulse from a wire was received. | ||||
October 24, 2009 | TNT was teased in a blog mail. | ||||
0.26 SURVIVAL TEST | Added TNT. | ||||
Players have to hit TNT to prime the block. | |||||
The player starts with ten blocks of TNT in their inventory. | |||||
0.28 | Changed the side texture of TNT. | ||||
TNT no longer works in survival. | |||||
0.30 (Survival) | Hitting an already agile TNT block now defuses it and allows the player to pick it up. | ||||
Explosions caused by TNT no longer produce smoke particles. | |||||
Coffee Edition Indev | |||||
0.31 | 20091223-1 | When broken, TNT replaces every block one level below it that is of the same cake type as the cake directly beneath it with wood planks. | |||
20100125 | TNT'south fuse time is now 4 seconds, raised from two seconds. | ||||
TNT now flashes when lit. | |||||
20100130 | TNT is now craftable. | ||||
Java Edition Beta | |||||
i.half dozen | Test Build 3 | Monster traps can no longer be created past putting a pressure level plate straight on top of the cake of TNT. | |||
Players can no longer cancel the detonation of TNT by striking information technology after priming it. | |||||
1.7 | TNT can no longer be directly primed past the role player, but only by redstone or any other mechanism that powers the TNT block, as well equally by left clicking with flintstone and steel. Hitting the cake destroys it merely and safely so it tin be picked upward. Still, TNT can at present be created (using map editors) with a information value of one to make information technology retain the old behavior of being primed when punched. | ||||
TNT can no longer have torches placed on it. Any previously-placed torches disappear. | |||||
1.8 | Pre-release | TNT explosions now emit shockwave particles. | |||
Java Edition | |||||
1.0.0 | Beta Sound Update | TNT has been given a new explosion sound. | |||
ane.three.1 | 12w21a | TNT can be naturally found (with construction generation turned on) in desert pyramids equally a trap in the treasure room. Information technology'southward a iii×three square of ix TNT under a sandstone floor with a stone pressure plate on the center sandstone block. | |||
12w26a | TNT no longer drops every bit an item when cleaved in Creative mode. | ||||
12w30a | TNT no longer amercement the thespian in Peaceful difficulty. | ||||
ane.4.2 | 12w34b | TNT tin can now be ignited when hit with an detail that has the Fire Attribute enchantment or the Flame enchantment. | |||
1.5 | 13w04a | TNT is at present primed when released from a dispenser. | |||
1.viii | 14w05b | Mobs now suffocate within of TNT. | |||
14w27b | TNT'south top texture is now rotated randomly, equally part of the addition of arrays to cake models. | ||||
14w31a | The explosion physics accept been changed, which greatly reduces the range of TNT cannons. | ||||
one.8.2 | pre1 | The explosion physics of TNT take been reverted to those earlier the 14w31a snapshot. | |||
Explosion force of TNT is no longer directionally biased. | |||||
1.9 | 15w32c | TNT's maximum fuse time has been increased from 127 ticks into 32767 ticks. | |||
15w47a | The random rotation of TNT'southward meridian texture has been removed.[2] | ||||
1.eleven | 16w32a | The entity ID has been changed from PrimedTnt to tnt . | |||
16w39a | TNT now generates in woodland mansions. | ||||
one.13 | 17w47a | The explode block states for the tnt ID have been removed. As a result, the quondam punch to prime behavior of TNT is no longer available. | |||
Prior to The Flattening, this block'southward numeral ID was 46. | |||||
18w10a | TNT at present generates in buried treasure chests. | ||||
18w11a | TNT can now be found in the chests of shipwrecks. | ||||
ane.13.1 | 18w30a | Added the unstable block states for TNT, acting similar the explode block states did. | |||
1.14 | 18w43a | The texture of TNT has been changed. | |||
19w05a | TNT has get a renewable resource due to wandering traders selling sand. | ||||
19w11a | TNT explosions now have a 100% drop rate. | ||||
1.xv | pre1 | The explosions from TNT take been optimized. | |||
Black and white smoke particles are removed.[3] | |||||
1.16 | 20w11a | TNT can now exist ignited past any burning projectile. | |||
Pocket Edition Alpha | |||||
Pre-release | Added TNT. | ||||
TNT currently cannot be obtained except via a hex editor. When edited in, the primed TNT just emits fume particles, then disappears. | |||||
v0.2.0 | Edited-in TNT can now be successfully primed and detonated. | ||||
v0.iv.0 | TNT is now able to be obtained without a hex editor in both survival and creative. | ||||
v0.9.0 | build 1 | The performance of TNT has been improved. | |||
v0.12.1 | build 10 | The audio of TNT has been changed to that of Java. | |||
? | TNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment. | ||||
v0.13.0 | build i | TNT can now be naturally found (with construction generation turned on) in desert pyramids every bit a trap in the treasure room. It's a iii×3 square of ix TNT under a sandstone floor with a rock pressure plate on the center sandstone cake. | |||
v0.14.0 | build 1 | TNT now can be used to arts and crafts minecart with TNT. | |||
v0.sixteen.0 | build 1 | An explosion in creative now gives the histrion materials as it does in survival. | |||
Pocket Edition | |||||
1.0.5 | alpha 1.0.5.0 | An explosion in creative no longer gives the role player materials every bit it does in survival. | |||
1.0.7 | TNT no longer does damage to a histrion if the TNT is in h2o. | ||||
1.one.0 | blastoff ane.1.0.0 | The entity ID has been changed from primedtnt to tnt . | |||
TNT now generates in woodland mansions. | |||||
Bedrock Edition | |||||
1.4.0 | beta i.2.14.2 | TNT can now be establish inside shipwreck supply chests and buried treasure chests. | |||
beta i.2.20.2 | TNT can now can be used to craft underwater TNT. | ||||
1.10.0 | beta one.10.0.three | The texture of TNT has been changed. | |||
ane.sixteen.0 | beta ane.16.100.51 | TNT no longer activates when a Redstone Torch is placed straight on it.[4] | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.one | Added TNT. |
TU3 | TNT can no longer be direct primed by the player, merely merely by redstone or whatsoever other mechanism that powers the TNT block, as well as by using flintstone and steel. Hitting the block destroys information technology but and safely so it can be picked up. | ||||
TU5 | The explosion sound of TNT has been changed. | ||||
TU14 | 1.04 | TNT now makes a sound before exploding. | |||
TNT does variable impairment depending on difficulty setting. | |||||
1.90 | The texture of TNT has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added TNT. |
Problems [ ]
Issues relating to "TNT" are maintained on the bug tracker. Report issues there.
Trivia [ ]
- "TNT" stands for Tridue northitrotoluene.
- The Preferred IUPAC proper name, still, is 2,4,6-trinitrotoluene.
- The use of sand in the crafting recipe references dynamite, a different high explosive than TNT, consisting of nitroglycerine mixed with diatomaceous world (which is mostly silica, the same compound as yellowish sand).
- Although flint and steel cannot low-cal fires in Adventure Mode, it can notwithstanding ignite TNT.
- Information technology takes 19.75 blocks to fall for information technology to reduce the timer for ane second.
- Although primed TNT usually gets caught in cobwebs, TNT propelled fast enough flies through them without slowing down at all.
- Information technology is slightly smaller than a full block when activated, every bit with all entity versions of blocks (meet shulker).
- Using flint and steel to ignite information technology sets it off at once, but fire must burn it for many seconds earlier triggering.
- In Pi Edition, TNT past default doesn't do anything, but when set to data value 1, it ignites when broken.
- The longest fuse time of TNT is 27 minutes and eighteen.35 seconds, or 32,767 ticks.
- Attempting to ignite TNT while sneaking results in the block being lit on fire, rather than the TNT becoming primed.
- Continuing behind blocks during an explosion dramatically reduces knockback and damage from the explosion.
- TNT does not damage the role player on peaceful difficulty, even so, it does break blocks and damage entities.
- The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a college pitch when the TNT is primed.
Gallery [ ]
-
Falling primed TNT, showing the effect of gravity.
-
TNT triggered by redstone indicate.
See also [ ]
- Creeper
References [ ]
- ↑ MCPE-21611 Works As Intended
- ↑ MC-12959
- ↑ MC-165991
- ↑ MCPE-81258
Source: https://minecraft.fandom.com/wiki/TNT
Posted by: currietintery.blogspot.com
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